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    Competitive Revolution

    GreatJackal

    "The world is changing and we must change with it" - Ragnar

    We are now well on our way towards success with our massive scale Spring Offensive, having seen a significant quantity of objectives already completed. So it is with great excitement that we unveil our new competitive system within Damage Inc that will transform one of the core features of being a member, as well as, being one of the key features of our brand new (soon to be released) Master Division Registry. So come 1st May, we will implement several major initiatives to support the Competitive Revolution.

    The Competitive Revolution will let you:

    + Quickly find teams or players of a desired Skill, Reliability and game Role using the new MDR (see below)
    + Quickly see which rosters are considered 5558dfdf7c71941a31ef19afe3e65da8.png Comp Rosters
    + Earn extra REP by participating in Competitive Events
    + Highly skilled Initiates will have a new way to graduate Initiation through the Elite Initiation Program
    + Help better seed tournaments and events with matchmaking that is more balanced

    So we already have Standardized Grading, but...

     

    Reliability92615db06205f1036732b74d3e3eddb9.png

    For a long time, we have had teams rise and fall due to reliability. Simply put, reliability measures a player's commitment and availability for serious competitive play. We get a lot of players who "talk comp" by saying they will attend practices, do this and do that - but when the time comes they don't show up for practice, or other team commitments. This is an incredibly frustrating experience for other players on the roster who are taking the competitive side seriously. For a casual player, reliability means nothing.

    1f16fcaec09044685febedc4c74521b3.png Level 5 -- 95%+ Reliable (Comp eligible)
    329c57d7b7076afb864d90b7516a1069.png Level 4 -- 80%+ Reliable (Comp eligible)
    e9667a4b5a10933b44c9e162fbd84759.png Level 3 -- 70%+ Reliable 
    47b98a2130915343ea5e60f2a63d5b5f.png Level 2 -- 60%+ Reliable 
    2c745cfa21965bca6a6ddde8b1dc4026.png Level 1 -- <60% Reliable 

    Reliability will measure each member's ability to commit to a serious competitive roster and is designed for players who are:

    - Serious about Esports and willing to put 15-20+ hours a week into it
    - Looking for dedicated teams that practice 4+ times a week, and attend tournaments and scrims on weekends
    - Able to commit to a schedule in advance (eg. practice Monday, Wednesday, Thursday at 6pm, every week)

    How it Works

    Reliability % = Total Events RSVP'd "Yes" Attended in past 6 months / Total Events RSVP'd Yes in past 6 months

    1. (+) Reliability is improved by:

    - RSVP "Yes" at least 48 hours before an event's scheduled start time (RSVPing within 48 hours does nothing)
    - RSVP "Yes" ("No" and "Maybe" does nothing)
    - Attend the Event on the scheduled date and time

    2. (-) Reliability is lost by:

    - RSVPing "Yes" at least 48 hours or more before an event, but then:

    -- not showing up
    -- changing your RSVP to "No" or "Maybe" within 48 hours of start time

    - Not attending at least 8+ Events per month that have been RSVP'd "Yes" 48+ hours before event start

    Summary

    - Reliability only matters if you are here to play competitive / esports on a serious level. Casuals can ignore it.
    - RSVP at least 48 hours in advance with "Yes" to events you are sure you can attend to gain (+) reliability
    - Never RSVP "Yes" if you are not sure you can attend, it will hurt your (-) reliability
    - Make sure you attend at least 8+ Events a month that you RSVP'd "Yes" to 48 hours or earlier before event start

     

    Comp Rosters 5558dfdf7c71941a31ef19afe3e65da8.pngbbb2ad6739cc65b7aff6fe85fa588714.png

    In the new Master Division Registry, competitive rosters will have distinguished crossed sword markings. What this means is that the players in these rosters are hardcore esports focused players who are practicing several times a week, and competing in weekly scrims and tournaments. These rosters will also have higher requirements than regular/casual rosters, and they are always located in Team A.

     

    Overview

    - Each Division has a max of 4 official 5558dfdf7c71941a31ef19afe3e65da8.png Comp Rosters, always located in Team A, Rosters 1-4
    - 5558dfdf7c71941a31ef19afe3e65da8.png Comp Rosters may not be bigger than their game's standard size roster plus max 3 subs
    - Comp players compete at tryouts for a slot in their division's 5558dfdf7c71941a31ef19afe3e65da8.png Comp Rosters
    - Only Comp Eligible players may reside in Team A
    - Team A is led by a Competitive captain.pngTeam Leader
    - Team A, Rosters 5-9 are used for overflow Comp Eligible players looking to enter/tryout for Rosters 1-4
    - To be considered a Comp Eligible player, a member or initiate must:

    -- Have 80%+ Reliability
    -- Attend
    4+ Comp Events a month 
    (eg. Fight Nights)
    -- Not on an active Comp Team Ban

     

    Comp Events & Tokensebc898e72e9993f84ad9666108cc456c.png

    We wanted to create an extra incentive of rewarding players for participating in competitive events as well as tracking attendance at comp events to help support Comp Eligible players and the Elite Initiation Program. 

    Comp Event Tokens are issued by AFU.pngAFU each week to each player, for each match they participated in with:

    - Fight Night (Weekly - Open to everyone, casual or comp)
    - Thor's Challenge (Monthly - Open to everyone, casual or comp)
    - Valhalla League (Quarterly - Only 5558dfdf7c71941a31ef19afe3e65da8.png Comp Rosters)

    They are worth 10 REP, but will be awarded in addition to the "Other Event" tokens from the event, for a total of 20 REP.

    But most importantly, they will capture this information on the Member Standings (mockup below - its not live yet)

    fc0bf3f58bee5b0aff39307f97873e25.png

    Which will support:

    - Comp Eligibility status for members
    - Elite Initiation Program

     

    Elite Initiation Program

    Bringing back the return of a legendary old program allows our Divisions to recruit, retain and support higher tier players who are looking for an org to help support their in-game growth and development, whilst at the same time become an active and contributing member of Damage Inc. 

    This program is for Initiates who are:

    - Top 1% in their respective game (1cad8d6dd92803f4b64992a86f584412.png Tier 1)
    - Interested in serious competitive play

    Graduation Requirements:

    - 8 Comp Events and/or Coaching Sessions (Any combination of Comp Events and Coaching Sessions are accepted)
    - 15 Posts
    - 250 REP

    An Elite Initiate can decide later in the cohort to graduate using the standard requirements, as long as one of either the Elite OR Standard requirements are met by the date full member applications are due.

     

    Feel free to ask any questions!

    GJ

    • diL 1
    • diPog 7
    • diPega 3

    User Feedback

    Recommended Comments



    1 minute ago, CZ said:

    Nice easier to find people to play with 

    Yeah I agree

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    Is there any plans to send the best competitive team to out of house tournaments? Or have a name they can play under?

    • diL 1
    • diPega 1

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    I'm digging this! It'll be a new change since our rosters are a bit bigger than 9 players but I can't wait to see the competitive scene going forward.

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    1 minute ago, Whiskers said:

    Is there any plans to send the best competitive team to out of house tournaments? Or have a name they can play under?

    Yeah that's good idea  i am waiting for this also

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    will this be in the tournament section? and how easy will it be to find comps?

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    This. Sounds. AMAZING!!! I just imagine something like this accompanied by seeing Damage inc on tournaments like ALGS. "DMI Trident" on first place ;OOO oh my god I'm so excited for try-outs!!!!

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    What exactly is the Elite Initiation Program? What does it have going for it compared to a regular initiation?

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    Basic initiation 250rep and 50 posts but elite needs only 250rep and 15 posts + 8 events? There is no really difference, if you gonna simplify the initiation programm to the Elite like 100rep and 15 posts we gonna bring a lot of Elite  people because right know they prefer more to practice not to grind 250 rep

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    20 minutes ago, Whiskers said:

    Is there any plans to send the best competitive team to out of house tournaments? Or have a name they can play under?

     

    19 minutes ago, Consumentor said:

    Yeah that's good idea  i am waiting for this also

    It certainly opens the door to it in the future

     

    11 minutes ago, Consumentor said:

    Basic initiation 250rep and 50 posts but elite needs only 250rep and 15 posts + 8 events? There is no really difference, if you gonna simplify the initiation programm to the Elite like 100rep and 15 posts we gonna bring a lot of Elite  people because right know they prefer more to practice not to grind 250 rep

    If their practicing several times a week, they will get REP through that already. No one should be "grinding REP". 

    Just play your games, attend practices, do scrims etc and you will easily get 250+ REP without even trying

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    The division used in the example is an Apex division, but DI has yet to have something to offer to competitive Apex players. Feelsbad :FeelsGJMan:

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    Oh wow that's actually really helpful Thanks Jackal! I know that the devops are working extremely hard to get the new MDR up 👍 

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    This is gonna be soo useful, i play over 20 hours a week, but i think im not good enough

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    This concept is such a great improvement to find and know who of the players are as serious as one self, imo this is one of the best things that I could think of to be a part of DI this really pumped me up to be even more serious for Comp play!

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